UNB/ CS/ David Bremner/ teaching/ cs2613/ books/ mdn/ Reference/ Global Objects/ Math/ Math.asin()

The Math.asin() static method returns the inverse sine (in radians) of a number. That is,

βˆ€x∊[βˆ’1,1],π™ΌπšŠπšπš‘.πšŠπšœπš’πš—(𝚑)=arcsin(x)=the unique y∊[βˆ’Ο€2,Ο€2] such that sin(y)=x\forall x \in [{-1}, 1],\;\mathtt{\operatorname{Math.asin}(x)} = \arcsin(x) = \text{the unique } y \in \left[-\frac{\pi}{2}, \frac{\pi}{2}\right] \text{ such that } \sin(y) = x

Syntax

Math.asin(x)

Parameters

Return value

The inverse sine (angle in radians between -Ο€2-\frac{\pi}{2} and Ο€2\frac{\pi}{2}, inclusive) of x. If x is less than -1 or greater than 1, returns NaN.

Description

Because asin() is a static method of Math, you always use it as Math.asin(), rather than as a method of a Math object you created (Math is not a constructor).

Examples

Using Math.asin()

Math.asin(-2); // NaN
Math.asin(-1); // -1.5707963267948966 (-Ο€/2)
Math.asin(-0); // -0
Math.asin(0); // 0
Math.asin(0.5); // 0.5235987755982989 (Ο€/6)
Math.asin(1); // 1.5707963267948966 (Ο€/2)
Math.asin(2); // NaN

Specifications

Browser compatibility

See also