The Math.acos()
static method returns the inverse cosine (in radians) of a number. That is,
βxβ[β1,1],πΌπππ.ππππ(π‘)=arccos(x)=the unique yβ[0,Ο] such that cos(y)=x\forall x \in [{-1}, 1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{the unique } y \in [0, \pi] \text{ such that } \cos(y) = x
Syntax
Math.acos(x)
Parameters
x
- : A number between -1 and 1, inclusive, representing the angle's cosine value.
Return value
The inverse cosine (angle in radians between 0 and Ο, inclusive) of x
. If x
is less than -1 or greater than 1, returns NaN.
Description
Because acos()
is a static method of Math
, you always use it as Math.acos()
, rather than as a method of a Math
object you created (Math
is not a constructor).
Examples
Using Math.acos()
Math.acos(-2); // NaN
Math.acos(-1); // 3.141592653589793 (Ο)
Math.acos(0); // 1.5707963267948966 (Ο/2)
Math.acos(0.5); // 1.0471975511965979 (Ο/3)
Math.acos(1); // 0
Math.acos(2); // NaN