UNB/ CS/ David Bremner/ teaching/ cs2613/ books/ mdn/ Reference/ Global Objects/ Math/ Math.acos()

The Math.acos() static method returns the inverse cosine (in radians) of a number. That is,

βˆ€x∊[βˆ’1,1],π™ΌπšŠπšπš‘.𝚊𝚌𝚘𝚜(𝚑)=arccos(x)=the unique y∊[0,Ο€] such that cos(y)=x\forall x \in [{-1}, 1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{the unique } y \in [0, \pi] \text{ such that } \cos(y) = x

Syntax

Math.acos(x)

Parameters

Return value

The inverse cosine (angle in radians between 0 and Ο€, inclusive) of x. If x is less than -1 or greater than 1, returns NaN.

Description

Because acos() is a static method of Math, you always use it as Math.acos(), rather than as a method of a Math object you created (Math is not a constructor).

Examples

Using Math.acos()

Math.acos(-2); // NaN
Math.acos(-1); // 3.141592653589793 (Ο€)
Math.acos(0); // 1.5707963267948966 (Ο€/2)
Math.acos(0.5); // 1.0471975511965979 (Ο€/3)
Math.acos(1); // 0
Math.acos(2); // NaN

Specifications

Browser compatibility

See also