The Atomics.notify()
static
method notifies up some agents that are sleeping in the wait queue.
Note: This operation only works with an Int32Array or BigInt64Array that views a SharedArrayBuffer. It will return
0
on non-sharedArrayBuffer
objects.
Syntax
Atomics.notify(typedArray, index, count)
Parameters
typedArray
- : An Int32Array or BigInt64Array that views a SharedArrayBuffer.
index
- : The position in the
typedArray
to wake up on.
- : The position in the
count
- : The number of sleeping agents to notify. Defaults to Infinity.
Return value
- Returns the number of woken up agents.
- Returns
0
, if a non-shared ArrayBuffer object is used.
Exceptions
- TypeError
- : Thrown if
typedArray
is not an Int32Array or BigInt64Array that views a SharedArrayBuffer.
- : Thrown if
- RangeError
- : Thrown if
index
is out of bounds in thetypedArray
.
- : Thrown if
Examples
Using notify
Given a shared Int32Array
:
const sab = new SharedArrayBuffer(1024);
const int32 = new Int32Array(sab);
A reading thread is sleeping and waiting on location 0 which is expected to be 0. As long as that is true, it will not go on. However, once the writing thread has stored a new value, it will be notified by the writing thread and return the new value (123).
Atomics.wait(int32, 0, 0);
console.log(int32[0]); // 123
A writing thread stores a new value and notifies the waiting thread once it has written:
console.log(int32[0]); // 0;
Atomics.store(int32, 0, 123);
Atomics.notify(int32, 0, 1);