These polytopes are built up by sum and product operations
from cubes. They turn up as hard examples for incremental
algorithms [11, 12] and as examples
of zero-one polytopes with many facets [175].
The interesting thing about the latter result is that they turn
out to have lots more facets if (any) one vertex is removed; this
is the substance of [12].
faces>>size, vertex-degenerate, facet-degenerate, triangulation, incremental, zero-one
3d
<p>
a=ceil(sqrt(d))
b=floor(d/a)
c=d mod a
sumcube
c ? (8a)b*8c : (8a)b
c ? V(sumcube(a))b x V(sumcube(c)) : V(sumcube(a))b